Archive for February 3rd, 2008

Character Advancement

When one decides to create a game, one of the first things that come to mind is character advancement. At least it was for us. What do I mean by character advancement? Well, looking at several existing games, there seem to be three prevalent choices:

1. Level-based advancement, with level cap. A good example of this approach could be WoW. The basic process in this option is the following: The player’s character gains xp. Every so and so xp, the character advances a level. This is usually accompanied by certain advancements to the character, such as more hitpoints, stat increases, etc, though these advancement may or may not occur every level. In this option, there is a limit to the levels the character can gain (e.g., level 70 in The Burning Crusade) – after hitting that level cap, the character itself ceases to advance, and the player seeks to advance his character by getting better equipment and items for him/her. In addition, each level may unlock new content (e.g., quests, vendors).
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Published in: Design, News | on February 3rd, 2008 | No Comments »