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	<title>Comments on: Rise Above It</title>
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	<link>http://devblog.wwwest-online.com/2008/02/rise-above-it/</link>
	<description>News, thoughts, updates and discussions regarding the development of yet another web based game</description>
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		<title>By: scopti</title>
		<link>http://devblog.wwwest-online.com/2008/02/rise-above-it/comment-page-1/#comment-5</link>
		<dc:creator>scopti</dc:creator>
		<pubDate>Wed, 13 Feb 2008 19:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://devblog.wwwest-online.com/2008/02/08/rise-above-it/#comment-5</guid>
		<description>Well, it&#039;s decided... We like the &quot;offspring&quot; concept.  We haven&#039;t seen it in any web-based game yet and it will be a very interesting concept to work on, plus... it fits quite well with the skill-sets advanecment system we&#039;re planning :D</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s decided&#8230; We like the &#8220;offspring&#8221; concept.  We haven&#8217;t seen it in any web-based game yet and it will be a very interesting concept to work on, plus&#8230; it fits quite well with the skill-sets advanecment system we&#8217;re planning <img src='http://devblog.wwwest-online.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Ashahell</title>
		<link>http://devblog.wwwest-online.com/2008/02/rise-above-it/comment-page-1/#comment-4</link>
		<dc:creator>Ashahell</dc:creator>
		<pubDate>Tue, 12 Feb 2008 14:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://devblog.wwwest-online.com/2008/02/08/rise-above-it/#comment-4</guid>
		<description>A way to &#039;rise above it&#039; might be the implementation of hermafrodite cowboys ;-). The guys in Arizona might object tho.

&#039;Offspring&#039; in a game isn&#039;t a new concept indeed. The only game that I can think of right now that has it is The Sims.</description>
		<content:encoded><![CDATA[<p>A way to &#8216;rise above it&#8217; might be the implementation of hermafrodite cowboys <img src='http://devblog.wwwest-online.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> . The guys in Arizona might object tho.</p>
<p>&#8216;Offspring&#8217; in a game isn&#8217;t a new concept indeed. The only game that I can think of right now that has it is The Sims.</p>
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		<title>By: scopti</title>
		<link>http://devblog.wwwest-online.com/2008/02/rise-above-it/comment-page-1/#comment-3</link>
		<dc:creator>scopti</dc:creator>
		<pubDate>Tue, 12 Feb 2008 13:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://devblog.wwwest-online.com/2008/02/08/rise-above-it/#comment-3</guid>
		<description>Sounds like a great idea, brings up lots of new issues to consider (like does it really have to be the opposite gender or can we &quot;rise above it&quot; :P). By the way, if memory serves.... I remember seeing a game that has a similar system in it - Do you happen to know (and remember) its name?</description>
		<content:encoded><![CDATA[<p>Sounds like a great idea, brings up lots of new issues to consider (like does it really have to be the opposite gender or can we &#8220;rise above it&#8221; <img src='http://devblog.wwwest-online.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). By the way, if memory serves&#8230;. I remember seeing a game that has a similar system in it &#8211; Do you happen to know (and remember) its name?</p>
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		<title>By: Ashahell</title>
		<link>http://devblog.wwwest-online.com/2008/02/rise-above-it/comment-page-1/#comment-2</link>
		<dc:creator>Ashahell</dc:creator>
		<pubDate>Tue, 12 Feb 2008 11:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://devblog.wwwest-online.com/2008/02/08/rise-above-it/#comment-2</guid>
		<description>I&#039;ve always liked the concept of ascension. However, since like you state one usually starts again at level 1 again I&#039;d like to suggest &#039;ascension with a twist&#039;.

Introduce ageing in your game. At a certain age, characters gain the ability to &#039;procreate&#039;. Allow players that have this ability, to procreate with either other players (of the opposite gender, of course) and with NPC&#039;s. One would ascend via one&#039;s offspring. The offspring would have higher starting stats (based on a random mix of the parents current stats, but &#039;scaled down&#039; to reflect the starting level of the offspring) than a &#039;manually created&#039; char can have.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always liked the concept of ascension. However, since like you state one usually starts again at level 1 again I&#8217;d like to suggest &#8216;ascension with a twist&#8217;.</p>
<p>Introduce ageing in your game. At a certain age, characters gain the ability to &#8216;procreate&#8217;. Allow players that have this ability, to procreate with either other players (of the opposite gender, of course) and with NPC&#8217;s. One would ascend via one&#8217;s offspring. The offspring would have higher starting stats (based on a random mix of the parents current stats, but &#8217;scaled down&#8217; to reflect the starting level of the offspring) than a &#8216;manually created&#8217; char can have.</p>
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