Archive for March, 2008

Time Goes By

Another question that needs addressing is time. In practically any game (or anything in life, for that matter), time is the most valuable resource. In real life, time “allotment” is not a problem – it just goes by. In any real-time game (RTS/FPS games, or MMORPG’s like WoW and such) it’s just as simple. In browser-based games, however, it’s a bit different. Or at least it can be. Due to their different character, browser-based games don’t actually have to be real-time, so this is another decision that needs to be made.So how do we do this? There are three popular ways of going about it, so let’s discuss each in turn:

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Published in: Design | on March 6th, 2008 | 2 Comments »