Draw!

Yeah, I’ve been itching to say that since the first post on this blog.

Anyway boys and girls, today we’ll be talking about the thing that Westerns all through the ages are famous for. That’s right, it’s time to talk about combat. Be it a showdown, a bar brawl or a shootout between a Sheriff’s posse and an outlaw gang, I can’t recall a single Western that didn’t feature at least one fight. In addition to that, a major factor of practically every MMO I’ve ever played is combat. Even if it isn’t the main point of the game, it always plays some important part (with the exception of A Tale in the Desert). And somehow, we’ve managed to write two dozen posts without properly touching on the subject. Well, ladies and gents, allow me to correct that oversight.

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Published in: Design, Development | on December 5th, 2008 | No Comments »

From Another Point of View

Back in the day, when a company (or an individual) wanted to make a game, they’d usually choose a platform and make it. When a game console company (Nintendo, Sega, etc.) made a game (or payed for one to be made), it was for their systems. You didn’t see “Super Mario Brothers” on any system that didn’t have “Nintendo” written on it.

Nowadays, that isn’t the case. Many games are made by  third parties, and though politics and various deals can still result in a game being released for only a single platform, most games are released for at least two. Actually, since the PC is now as good a “console” as others (well, maybe not as good), even games released by Microsoft for their XBox, are released on another “platform” as well :) . Anyway, I digress.

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Published in: Design, Development | on October 29th, 2008 | 1 Comment »

So what’s there to do in these here parts?

Most browser-based games are of a certain type. Hell, most every game is of a certain type. A game is either an adventure game or a shooter, a RTS game or an RPG. Sometimes you’ll have little mini-games of a different type than the game itself (Oddly enough, the only examples that popped into my head was the mini-games in “Beavis and Butthead in ‘Virtual Stupidity‘”, or the classic homage mini-games in Leisure Suit Larry: Magna Cum Laude – I’d add a link, but the homepage is kinda adult…). Read the rest of this entry »

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Published in: Design, News | on March 23rd, 2008 | No Comments »

Multi-Language Support

One of the great things about playing a multi-player online game is the fact that you’re playing with players from all over the world, so when thinking about a web-based game, it seems obvious that the game should support every language possible the only question is to what extent….
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Published in: Design, Development | on March 19th, 2008 | No Comments »

New Beginnings

If you’ve been playing web-based RPG’s for any length of time, you’ve probably noticed that except for a select few, they are all the same. A couple of shops with generic weapons, a couple of items, a couple of secondary things you can click on, but mostly what they all boil down to is a single button which you click until you run out of turns, and hope you get lucky. Because there’s no thought involved.
Just mind-numbing repetition.

We’ve noticed the same, and we’ve decided to try and give another alternative. Our goal is to put another web-based RPG out there, but one that doesn’t begin and end with clicking the same thing 100 times a day. One that isn’t entirely based on luck. We want to field an interesting game, one that has some content, and quests; a game that will provide the player with some amusement, instead of just a mindless grind.

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Published in: News | on January 19th, 2008 | No Comments »