From Another Point of View

Back in the day, when a company (or an individual) wanted to make a game, they’d usually choose a platform and make it. When a game console company (Nintendo, Sega, etc.) made a game (or payed for one to be made), it was for their systems. You didn’t see “Super Mario Brothers” on any system that didn’t have “Nintendo” written on it.

Nowadays, that isn’t the case. Many games are made by  third parties, and though politics and various deals can still result in a game being released for only a single platform, most games are released for at least two. Actually, since the PC is now as good a “console” as others (well, maybe not as good), even games released by Microsoft for their XBox, are released on another “platform” as well :) . Anyway, I digress.

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Published in: Design, Development | on October 29th, 2008 | 1 Comment »

Out the Window

Whenever I think of westerns what always comes to mind is people getting thrown out of windows… What’s that got to do with anything, you ask? Nothing really, I just find myself thinking a lot about windows and the Wild West lately :) .

Anyway, what I really wanted to talk about is the WWWest-Online game interface. We have been thinking quite hard about how things will look and what to do to retain the maximal in-game feeling. When I say “in-game feeling”, what I mean is that we want to create an experience where, when the player is playing the game, he’s got everything he needs in the game itself – no need for new windows, new tabs or new anything. So one of the most obvious things that keeps popping up (double entendre unintended) is the concept of windows. Think of every desktop game you have played, did you ever have to leave the window to do something game-related? No? So why should web based games be any different?

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Published in: Design, Development | on April 11th, 2008 | No Comments »